Marble-Sonic the Hedgehog
Marble Zone
The sky has darkened as Sonic moves into his second ever zone, starting off on the surface of a mountainous/forest region. There are ancient ruins lying around, and huge pits of boiling lava to leap over. Go underground to find a whole massive dungeon maze, made up of narrow corridors and loaded with traps, deadly devices and small puzzles, taking up the majority of this large level. A long, slow-paced stage.

Game: Sonic the Hedgehog

Stage Number: 2

Level Division: 3 Acts

Boss: End of Act 3

Playable Characters: Sonic

Difficulty Rating: 3

Music: ..contributed by guest writer Flint
With a thumping bass rhythm being the most recognisable part of the tune, this rather low-key tune brings a sense of strength and darker foreboding with it. A rather fitting tune for a cave level filled with lava pits then. The slightly grim feeling is enhanced by the synth organs used in the songs, although during the chorus the playing becomes even slightly playful, bringing some medieval flavour into the tune whilst also serving as a lightening factor. One of the more underlooked tunes in Sonic 1, yet has a firm place in the game. Same music for all 3 acts.

Typical Length:

Act 1: 1 minute, 30 seconds - 2 minutes
Act 2: Around 3 minutes
Act 3: 2 minutes, 30 seconds - 4 minutes, 30 seconds (depending on route)

Available Items:

Rings Checkpoints 10 Ring Item Box Shield Item Box Invincibility Item Box Speed-Up Item Box Extra Life Item Box
Act 1 62 1 7 2 0 0 1
Act 2 55 1 6 3 1 0 1
Act 3 72 2 3 3 0 0 1

Marble Zone Downloads:

Level Maps: Act 1 map (.png)
Act 2 map (.png)
Act 3 map (.png)
Art: Official badnik art (.jpg)
Unofficial level artwork for Zone: 0 (.jpg)
By artist Ricky Earl
Top Tips
- Marble Zone is designed to be a slow-paced level, so take your time and don't try to rush through it like some speed-obsessed junkie. There are plenty of traps that can spring out and surprise you, so being careful is the key.

- When making your way up some steps in a wide, vertical passage, always use the up button on the D-pad to scroll the screen upwards at regular intervals, to check that there isn't a large weight or spiked crusher lurking just above the next step up. Particularly if that next step happens to be very wide, because those crushers can be very unfriendly and may kill you instantly.
When you have to hop up steps in a fairly wide area, with an open space above, always use the up button to look up and check that there isn't a trap waiting to come down on you.
Artwork by Ricky Earl, for Zone: 0.
Each section of this page allows users to add their own notes to fill in any missing details or supply additional research etc.
View general notes for Marble Zone (11)
#1. Comment posted by Anonymous on Friday, 3rd October 2008, 4:19pm (BST)
love the map! as mom of a 9 yr old boy, we have been trying to defeat the marble zone 3 and keep going astray!
#2. Comment posted by Vintage on Thursday, 29th January 2009, 3:26am (GMT)
Hi!
My mom got the Wii for Christmas, my 22 yr old brother connected it up to our WiFi, and we bought Sonic 1!
My mom and I have had a blast on the weekends and after homework playing Sonic. Thanks for the map, Act 3 and all is a life saver!
Truly devoted,
Vintage
#3. Comment posted by Anonymous on Monday, 27th July 2009, 6:25am (BST)
Looking at the above posting... I think this site has been a major help to some! :)
#4. Comment posted by Super Volcano on Saturday, 29th January 2011, 7:28am (GMT)
Agreed, but I think it doesn't get hard until Scrap Brain. Labyrinth never really bugged me at all. Maybe all that practice at You-Know-What in Chemical Plant made underwatering easy?
#5. Comment posted by Philip on Monday, 14th February 2011, 6:13am (GMT)
I used to be really annoyed at this level, but practice makes perfect. But i'm far from perfect on this board. My worst zone on this game.
#6. Comment posted by Andrew on Wednesday, 27th April 2011, 6:28am (BST)
Practice makes nothing. I am Philip's brother.
#7. Comment posted by Henry on Wednesday, 27th April 2011, 6:29am (BST)
I never used to like Marble zone either, Philip
#8. Comment posted by Anonymous on Friday, 19th August 2011, 8:05am (BST)
As a kid I used to always die in Act 2 by jumping at the apex of the lava pushing the block up thereby hitting the ceiling and losing my momentum to make it to the left ledge. Or on Act 3 I would miss one of the last two weighted chains right before the boss and fall down (I guess being young, I didn't realize you can adjust Sonic to the left or right as he's moving down from a jump, which makes landing on those weighted chains much easier), but luckily land on the bottom right area instead of the lava, able to try again. This zone and Labyrinth Zone were the levels that I remember dying a lot on. They weren't fast either like most other zones. Once you mastered these two though, you could beat any level.
#9. Comment posted by Anonymous on Sunday, 25th September 2011, 10:34pm (BST)
I love this zone. Its awesome. I love the fact that there is a kind of a sense of a challenge going on.
#10. Comment posted by Da RoMan!!!! on Sunday, 23rd June 2013, 12:22pm (BST)
When I was really young I found this level a nightmare but now I don't see the problem on why people think it's hard.
#11. Comment posted by theblackferret on Thursday, 28th November 2013, 3:32pm (GMT)
Still think this is one of the best Sonic zones ever, over 20 yrs since it first came out.

Fun and challenging, especially caterkillers!
Hide Notes
Appearance
Far removed from the happy surroundings of the Green Hill Zone, the second ever level in Sonic history is largely based on a design that has barely been touched since; a dungeon. Again, the exact opposite to Green Hill's highly influencial style. The unusually short-named Marble Zone starts outside though, and the weather is fairly misty and cloudy up there, but it appears to be daytime, still. This is the Ancient ruins section of the level, and every act starts and ends here. In the background are high, purple-coloured mountains, behind a forest of pointed fern-trees, positioned at our eye-level. There are various tall ruins and pillars poking out of the forestry, left by a forgotten civilisation. This only accounts for the very top of the stage, as the rest of it takes place beneath it, in a massive dungeon with a distinctively purple colour scheme. The closer background walls in this spooky hangout are lined with simple bricks, but more open areas in the dungeon also contain torches, more pillars, paintings of weird symbols, and black windows with bars over them, all dotted around the walls. A simplistic, but effective design. The ground everywhere is a very basic purple brick pattern, with grass on the surface of the outside areas. Dotted around the foreground are various large greenish pillars and ruins, some still standing straight, others slanted and slightly crumbled.
#1. Comment posted by Sonic on Friday, 9th September 2011, 1:40pm (BST)
"Far removed"? It has Green Hill grass! What the crap?!
#2. Comment posted by Anonymous on Wednesday, 22nd August 2012, 11:09pm (BST)
In the metaphorical sense, not the literal. The entire zone -- including the aboveground portions, considering the lava -- gives off a foreboding atmosphere very different from the much more cheerful Green Hill.
Hide Notes
Structure
The level design up on the open surface pretty much only takes you right, along the ground, and with several pools of lava to leap over. There can also be the occasional steep slope now and then, and bumpy terrain throughout the stable areas. Down in the dungeon though, the level becomes nothing short of a large, complicated maze. You'll be heading back and forth through narrow, compressed corridors, positioned to create an intricate path of tunnels that weave up, down, left and right between each other. The more open areas inside usually contain a long pool of lava at the bottom that you'll have to be careful of, when hopping across platforms above it, or riding on a small block that floats along. You'll also have to make your way up steep steps that are cut into the walls, but be very careful of large crushers that drop by chains from the ceiling, in the open vertical passages. All the paths underground are made up of perfectly straight brick surfaces, though the steps in the vertical sections can get fairly small in places. As for multiple routes, there are a number of secret areas hiding power-ups around the maze, but the only real choice of route you get is in Act 3. At the begining, you can choose one of two different entrances into the rest of the maze, and later there is a secret shortcut inside the foreground walls that cuts out a sizeable portion of the act. Everything else is largely based on one, solid path though. A very slow level, but filled to the brim with traps and tricky bits, and there's alot of platform hopping to do too.
No notes have been posted in response to this section.
Hide Notes
Obstacles and Features
Above ground, badniks aside, you only really have to worry about the pools of lava all over the place, and the small fireballs that shoot up out of them in a straight line. You'll need to do alot of platform hopping to make it across them, and some narrow chunks of ground will move slowly up and down in the lava, while lighter platforms that rest on it will catch fire once you land your weight on them, so jump off quickly.
The dungeon is a different story entirely. This place is absolutely loaded with traps, many of the spiked variety, aswell as buttons and blocks to push, but before anything else, you'll encounter the first ever crushing devices here. Get trapped under/over these huge, sluggish, green glass things as they move up and down against the floor or ceiling, and you'll be unfairly (and wince-inducingly) killed instantly, regardless of rings, shield or invincibility. If you need to get past one that's not moving, stepping on a nearby button will trigger it. Long platforms held on chains, lined with spikes underneath will repeatedly drop from the ceiling and then the chain will slowly pull it back up, releasing it again when it reaches the top. Sonic-sized weights on similar pulling chains may also be nearby, and both of these objects have the potential to crush you too, but once they've fallen, you can jump onto their top parts to use as platforms to take you up a little way, or to jump to the next one. Make sure you walk off before it crushes you into the ceiling. If you reach a point where you have to jump up to a higher level in an open area, I would always recommend looking up (hold up on the D-pad), to check if they're there waiting for you or not.
Underground, the lava flows in rivers, but small chunks of brick (sometimes falling from the ceiling) or swinging pendulum platforms will allow you a safe journey across. Alternatively, you'll have to push a green block into the lava and stand on it, letting it carry you (rather slowly) down the river. To push a block, Just in case it's not obvious to newbies, simply stand on the opposite side of it and press against it using the D-pad, in the direction you want it to go. There will be occasional bursts of bubbling lava throwing the block up high into the air, at which point you sometimes have to jump off to a nearby ledge. Also, while travelling on it, you'll often approach chunks of ground that sit just above the lava, which the block can squeeze underneath, but you can't, so make sure you jump off onto the tops of them, and then drop down off the other side onto the block when it gets through. Holes in the ceiling periodically dump big doses of lava down into a lava pool at the bottom of an open section. There are usually small platforms positioned directly underneath them, so make your way across them with care.
When chunks of the ceiling fall down just in front of you, don't worry about those that are still in the ceiling and moving up and down rather ominously - they won't fall on you. In corridors, beware of fireballs, shot out from openings on the walls and ceilings, and blocks that slide in and out provide a means to get to a higher level. On stairways in the ground, you may encounter single spikes that slot in and out of every other step, so travel up/down them carefully. Use a spin attack to break small green blocks that are arranged over a gap in the floor, but in certain areas, some of these blocks crumble when you stand on them anyway. When you break them, they'll give you bonus points in the same way that badniks will, when you hit them in succession without breaking your spin. 100 for the first, then 200, 500 and 1000 for each remaining one, until the 15th where you'll get a big 10,000 points for each - possible at one point in Act 2.
Badniks common to this zone are the Buzz Bombers from Green Hill, who lurk above ground only, aswell as Caterkillers, who work their magic all over the place. They're a classic worm bot, with many variations later on in the series, that slowly wriggle around a set area. Hit them on their heads only, or you'll take a hit, and worse, the pieces of their spikey bodies will scatter, causing more problems. In narrow corridors, use your rolling attack to take them out safely, when they're facing your direction. In the dungeons only, Batbrains often hang from ceilings, usually in clusters, and flap around when you get close, sometimes taking you by surprise.
No notes have been posted in response to this section.
Hide Notes
Don't hang around on these small, sloping platforms, as they catch fire after you spend a moment standing on them. A good sign of skill is to leap very quickly between them without letting a single one catch fire.
The only checkpoint in Act 1.
#1. Comment posted by Anonymous on Friday, 19th August 2011, 12:14am (BST)
At the part with the falling purple blocks it's possible to go fast enough that they fall on you and crush you after crossing the lava river. It happened to me once after by accident.
#2. Comment posted by Anonymous on Friday, 19th August 2011, 10:08am (BST)
You can go fast enough and make the small grass bits in the lava not catch fire. It's also possible to get up to that ledge right after but there's nothing there.
Hide Notes
Point #1
Stand on the button to lift up the spiked bar, but as soon as you jump off, the bar will drop down again. Well, the Sonic series has never really been known for complex puzzles, but this is something of a classic. Push that block to the right, and use it to hold the switch down. Pass underneath and drop down.
#1. Comment posted by Evan on Thursday, 16th April 2009, 6:38am (BST)
Once you get to the first "Lava river" in the dungeon section, you may notice at the end that there is a green block waiting in the lava. Jump onto it, and go through the wall on your left. (By simply walking through) and you will be happy to see a 1-up box in the small room.

After grabbing the 1-up box, use the green block to return to the lava river.
#2. Comment posted by CrUiZ3R on Thursday, 21st May 2009, 8:55am (BST)
You've posted in the wrong area. That's Act 2 :P
#3. Comment posted by Anonymous on Thursday, 29th November 2012, 1:18pm (GMT)
There is an extra life in Act 1 ... Near the end, just before coming out the dungeon, there is a platform with spikes underneath it. Quickly hop on then go through the wall. It's there along with four ring boxes.
Hide Notes
Sometimes you'll need to press buttons to remove the large glass crushers that happen to be blocking your way.
The invincibility here can be extremely useful for flicking the v's to the challenge offered to you by the blocks, and just legging it across the lava instead. A time saver.
No notes have been posted in response to this section.
Hide Notes
Point #2
Push right against four blocks to open up a hole in the floor, in order to drop down into this narrow corridor. There's bubbling lava to your left and it's about to rush your way as soon as you hit the floor, so start legging it! Along the passageway are small gaps you'll have to fit through, one of them guarded by a set of spikes that slot up and down and will kill if they catch you, so timing is crucial, but so is quickness.
#1. Comment posted by Evan on Thursday, 16th April 2009, 6:40am (BST)
The Fire wall has a invisible wall on the far left of it, making it impossible to backtrack! Don't stop, Sonic!
#2. Comment posted by Anonymous on Friday, 19th August 2011, 7:43am (BST)
You can actually step into the firewall/flowing lava where it is the foam but not into the regular design part where you see a step of 2 blocks distinguishing its boundary from the lava foam. Also after you get out of this lava pit and go to the edge of the next lava pit with the swings, you can go back and the lava will be gone so you can walk back to the lava wall (which is just a sprite that can be found in the debug list for this level).
#3. Comment posted by Anonymous on Sunday, 29th June 2014, 8:07pm (BST)
It doesn't actually move automatically when ya step down... so ya can stand there for minutes, and the lava will stay right there... ya can even walk into it, and it won't move. But when ya pass those 2 blocks, it'll slowly go after ya.
Hide Notes
Point #3
After riding left on the block along a lava river near the middle of Act 2, you need to leap off at that small ledge at the top there, and then carry on left. Do so as the block is begining to fall after being thrown up by a burst of lava, not while it's on the way up, or at maximum height. If you fall, you'll probably land in the lava below, but there is another block sitting in the bottom left corner of the river. From there, you can actually walk into a hidden passage in the left wall that leads to a small room containing an extra life and 20 rings, so it may have been worth the fall afterall. Walk out and take the new block (which seems to move a bit quicker than the first) all the way back to the start of the river to the right, and try again. The first block should have re-spawned back on the side there.
#1. Comment posted by Anonymous on Friday, 3rd April 2009, 7:30pm (BST)
If you hold down while you're on the moving block, you will go through the walls. It is also possible to run and jump through the whole lava river without even touching the block which is faster than the glitch and the normal way. This only works at this section.
#2. Comment posted by Anonymous on Friday, 19th August 2011, 9:52am (BST)
Yes as previous person said, but to explain more clearly, you don't have to travel by the moving block in this area to get to the left secret room. You can just jump from purple platform to platform to platform and left into the room, then get on the gray block to go right and jump platform to platform in the same way back. Then use the gray block as you normally would, though remember to NOT jump at the apex (uppermost height) of the movement of the block on the lava flow upward. Jumping a little later when you start to come down will make it much easier to reach that ledge.
#3. Comment posted by Anonymous on Friday, 19th August 2011, 10:06am (BST)
OH also, on the first jump from the gray block onto the first purple platform in this part, for some reason sonic jumps up without spinning, which is very odd. I think I've seen it happen in some other places.
Hide Notes
Down the bottom of the first slope, you can find an alternate entrance into the dungeon by heading left here, carefully past the rising platform. This rejoins the main route in a short while, but isn't particularly quicker.
On the alternate route.
Watch out for the fireballs from the walls and ceilings.
These spikes coming out of every other step in a sequence can be a tad annoying too.
#1. Comment posted by AnarchyBeryl on Saturday, 4th January 2014, 4:48am (GMT)
In the 2013 iOS/Android release of Sonic 1, there is a new, secret upper path in Marble Zone Act 3 that is accessible to Sonic and Tails, Tails alone, or Knuckles. To access it you must go to the ring monitor next to the wall before you go underground. Fly or climb up the wall (you can have Tails fly Sonic around in this version), and the path will open up near the top of the screen. This path bypasses the entire underground part of Act 3 and takes you all the way to the boss area. There is one section that will require you to use Tails' flight or Knuckles' climb/glide to get through.
Hide Notes
Point #4
This is at the end of the alternate route near the beginning of Act 3, which is accessible by heading through a horizontal passage in the ground that leads left, while you're outside. When you come to this very tight passage shown in the screenshot, you need to take a run up and hit the down button to roll through that little gap, and break the blocks at the end to get through.
#1. Comment posted by Evan on Thursday, 16th April 2009, 6:42am (BST)
These blocks act like enemies, in the sense that the same point system applies to both. Keep bouncing on the blocks, without touching the ground to get a ton of stylish points!
#2. Comment posted by theblackferret on Wednesday, 20th November 2013, 10:50pm (GMT)
If you want to get 100 rings on this level, you need to take the usual route through the flame jets just as you go underground, collect the rings between them & then go back to this alternate route.

Otherwise, you don't get enough. You also need to change direction after the 1-up.
Hide Notes
Point #5
Not far into Act 3, and this blast of lava will throw you upwards after travelling along a river on your block. There are two ledges at the top, one on the left and one on the right, and the lava will shoot you up to them twice, so you get two chances to jump off onto one of those ledges. Right is the only way to go, but you can get across to it from the left ledge by using the moving block in the wall to get up to a central platform. It is possible to leap straight to the right from the block on the first shoot, but it's easier to do so on the second, where it's closer to it. If you miss both, or slip off and land in the lava, the block won't be able to save you. You'll just have to try and make it back along the lava river to the start, losing and re-collecting rings as you go, if you can survive. When you're using your temporary invinvcibility to walk across the lava, rings seem to be difficult to actually collect, even if you're making contact with them, until you jump. Some kind of bug, it would seem.
No notes have been posted in response to this section.
Hide Notes
Point #6
Proceed on through the trap-filled corridor from point #5 and you'll come to a large-ish room featuring two large dropping spiked bars, one on each side. You can carry on along the main route below, but there is a secret passage on the right wall of this room that will allow you a very tidy shortcut straight to the step area mentioned in the following point. Stand on the right spiked bar when it's down, and leap high into the wall to find the hidden entrance. Though you're behind the wall at this point, carry on right and you'll arrive in a small internal room with an extra life. From here, jump into another hidden entrance on the top right wall of this small room and proceed behind the ground once again to eventually come out at the end. Here, one more chained, spiked bar is dropping up and down inside a small dip in the path. Wait for the bar to rise high enough, then quickly jump out into the area on the right of it. From there, you're carrying on along the main route, up the spiked steps to the left. Not right.
#1. Comment posted by Anonymous on Friday, 7th January 2011, 5:30pm (GMT)
Although this shortcut is very helpful, and you skip a major portion of the level, you also skip over the only lamp post in the act, meaning dying will bring you back to the very start.
#2. Comment posted by theblackferret on Wednesday, 20th November 2013, 10:54pm (GMT)
You also need to turn up from here after getting the one up IF you also want 100+ rings.

Following on from my earlier tip, you go back out, dodge down under what is now the 2nd spiked chandelier & follow that route across the lower lava & up and LEFT across the higher lava that you usually emerge next to after you come out of this 1-up chamber & dodge the spiked chandelier.

Pick up all the rings on that bit too & the last 10-ring monitor should take you to 97 & there's another five after you get back out into the light.
Hide Notes
Point #7
Near the end of Act 3, a series of chained weights drop and recoil from the ceiling, some amidst stable platforms. This is at the top of a very large room, and if you fall, you'll land back in or around the lava pit that you just made your way across, so go back to the left and up the steps again to get back up to the top.
#1. Comment posted by Oobo on Tuesday, 28th June 2011, 8:10pm (BST)
In my opinion, the hardest part in the zone.
Hide Notes
Boss
Boss
This one's a piece of cake if you know your pattern. The arena is made up of two chunks of ground either side of a lava pit. Robotnik will move from one side to the other, hovering above the ground, and dropping fireballs onto it, which will then cover it completely for a moment, before disappearing. Simply stand on the side that he isn't on, and land a couple of hits on him, when he's approaching your side. When he's ready to drop his stuff, leap over to the other side, and repeat. 8 hits. Watch out for the fireballs that the lava pit spurts out too.
#1. Comment posted by Anonymous on Friday, 19th August 2011, 7:59am (BST)
If you're quick you can defeat Dr. Eggman more than 1 hit everytime he switches sides. You can do two a side or even three, even on his first showing. taking only 3 movements of him from one side to the other.
#2. Comment posted by Anonymous on Sunday, 25th September 2011, 10:35pm (BST)
This boss is fairly quick actually.
#3. Comment posted by Anonymous on Wednesday, 22nd August 2012, 11:37pm (BST)
Easier than the first boss!
Hide Notes
Miscellaneous Notes
- In some early screenshots of Sonic 1, including beta versions and pre-releases, etc, the Marble Zone looks fairly normal, except that it seems to be infested with mysterious, round UFO objects, or possibly ringed planets in the sky. Needless to say, these did not make the final cut, but one has to wonder just what is up with that? Believe it or not, this mysterious phenomenon also appears at the very beginning of the movie "Wayne's World", which features a brief clip of the game. It seems to be an early version, and the UFO's/planets are right there in it, in the Marble Zone!
#1. Comment posted by sonicfan32 on Saturday, 7th August 2010, 7:09pm (BST)
this level takes very long for me to complete, maybe its because of the stupid slow level design or something? Shortcuts are elusive. u don't know how many times i died looking for them
#2. Comment posted by yasin on Monday, 20th December 2010, 5:24pm (GMT)
the ufo's in that picture look like the planet saturn.
#3. Comment posted by Anonymous on Friday, 20th May 2011, 10:12pm (BST)
I just watched the movie Wayne's World and I seen Starlight Zone instead.
#4. Comment posted by Anonymous on Friday, 19th August 2011, 10:09am (BST)
The fireballs on this zone sound like "woofs"! "Woof woof!"
#5. Comment posted by kabam on Monday, 19th March 2012, 5:57am (GMT)
Maybe the UFO's could have something to do with the ones in the special stages in Sonic CD.
#6. Comment posted by SonicHeroesFan on Saturday, 28th April 2012, 1:30am (BST)
Marble zone appears in 3D as an unlockable stage in Sonic Heroes (Playstation 2)
#7. Comment posted by Vilde on Sunday, 5th August 2012, 8:04pm (BST)
@ #4 I've always heard them as woofs aswell - grim woofs
Those ufos look like eyes to me when ignoring the upper part.
#8. Comment posted by Anonymous on Sunday, 2nd June 2013, 8:45am (BST)
@#6. Incorrect. 3D Marble Zone is a hoax, just like Team Metal Sonic.
#9. Comment posted by Cf on Tuesday, 4th June 2013, 12:11pm (BST)
On the new iOS release you can actually activate the UFOs using Debug mode.

Start a no save game, then tap S E G A and hold 2 fingers on the screen until the title screen. At the level select enter the code 1 9 9 1 0 6 2 3 and select Marble Zone. Press the top left of the screen to activate debug and you'll find the UFO there.
#10. Comment posted by Ian on Monday, 3rd October 2016, 10:34pm (BST)
There are also floating platforms in the sky.
#11. Comment posted by Anonymous on Saturday, 22nd April 2017, 2:37am (BST)
Also in the beta version, there are sideways spiked crushers
Hide Notes
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#1. Comment posted by Anonymous on Friday, 3rd October 2008, 4:19pm (BST)
love the map! as mom of a 9 yr old boy, we have been trying to defeat the marble zone 3 and keep going astray!
#2. Comment posted by Vintage on Thursday, 29th January 2009, 3:26am (GMT)
Hi!
My mom got the Wii for Christmas, my 22 yr old brother connected it up to our WiFi, and we bought Sonic 1!
My mom and I have had a blast on the weekends and after homework playing Sonic. Thanks for the map, Act 3 and all is a life saver!
Truly devoted,
Vintage
#3. Comment posted by Anonymous on Monday, 27th July 2009, 6:25am (BST)
Looking at the above posting... I think this site has been a major help to some! :)
#4. Comment posted by Super Volcano on Saturday, 29th January 2011, 7:28am (GMT)
Agreed, but I think it doesn't get hard until Scrap Brain. Labyrinth never really bugged me at all. Maybe all that practice at You-Know-What in Chemical Plant made underwatering easy?
#5. Comment posted by Philip on Monday, 14th February 2011, 6:13am (GMT)
I used to be really annoyed at this level, but practice makes perfect. But i'm far from perfect on this board. My worst zone on this game.
#6. Comment posted by Andrew on Wednesday, 27th April 2011, 6:28am (BST)
Practice makes nothing. I am Philip's brother.
#7. Comment posted by Henry on Wednesday, 27th April 2011, 6:29am (BST)
I never used to like Marble zone either, Philip
#8. Comment posted by Anonymous on Friday, 19th August 2011, 8:05am (BST)
As a kid I used to always die in Act 2 by jumping at the apex of the lava pushing the block up thereby hitting the ceiling and losing my momentum to make it to the left ledge. Or on Act 3 I would miss one of the last two weighted chains right before the boss and fall down (I guess being young, I didn't realize you can adjust Sonic to the left or right as he's moving down from a jump, which makes landing on those weighted chains much easier), but luckily land on the bottom right area instead of the lava, able to try again. This zone and Labyrinth Zone were the levels that I remember dying a lot on. They weren't fast either like most other zones. Once you mastered these two though, you could beat any level.
#9. Comment posted by Anonymous on Sunday, 25th September 2011, 10:34pm (BST)
I love this zone. Its awesome. I love the fact that there is a kind of a sense of a challenge going on.
#10. Comment posted by Da RoMan!!!! on Sunday, 23rd June 2013, 12:22pm (BST)
When I was really young I found this level a nightmare but now I don't see the problem on why people think it's hard.
#11. Comment posted by theblackferret on Thursday, 28th November 2013, 3:32pm (GMT)
Still think this is one of the best Sonic zones ever, over 20 yrs since it first came out.

Fun and challenging, especially caterkillers!
Hide Notes
Last Updated
Content for this page last edited:
1st March 2009

Files last uploaded for this page:
4th June 2010

Recent Notes
Miscellaneous Notes
Posted by Anonymous on 22nd April 2017

Miscellaneous Notes
Posted by Ian on 3rd October 2016

Point #2
Posted by Anonymous on 29th June 2014

Act 3
Posted by AnarchyBeryl on 4th January 2014

General Notes
Posted by theblackferret on 28th November 2013

44 notes posted on this page in total