Sky Chase-Sonic the Hedgehog 2
Sky Chase Zone
Beaten in his own factory, the doctor retreats to the skies, but Sonic and Tails give chase in their Tornado bi-plane. A very different level that takes place in the air and is only one act long, with no boss and contains only rings and badniks. You can move around freely within a gradually scrolling environment in which the objects will come towards you from the right, but no matter where you go, the Tornado will follow your position, and you'll always land back down on its wings. A simple, fun level that works more like a mini-game.

Game: Sonic the Hedgehog 2

Stage Number: 9

Level Division: None

Boss: None

Playable Characters: Sonic, Tails. Knuckles is playable when connecting Sonic 2 to Sonic & Knuckles.

Difficulty Rating: 1

Music: Very light, slow-paced, dreamy and delicate. Perfectly suited to the nature and environment of the level, and a true classic.

Typical Length:

2 minutes.

Available Items:

Rings Checkpoints 10 Ring Item Box Shield Item Box Invincibility Item Box Speed-Up Item Box Extra Life Item Box
Act 1 64 0 0 0 0 0 0

Sky Chase Zone Downloads:

Level Maps: Act 1 map (.png)
Art: Official badnik art (.jpg)
Top Tips
- Probably the main thing you have to avoid doing, after jumping toward a badnik, is not landing back on the plane before you make contact with it, because this will take you out of your spin attack, and you'll take a hit if you then collide with the enemy a split-second later, while standing on the wings.

- Try and stay to the left of the screen, where possible. This allows you maximum amount of time to react according to the rings and badniks that are coming from the other side.
Each section of this page allows users to add their own notes to fill in any missing details or supply additional research etc.
View general notes for Sky Chase Zone (5)
#1. Comment posted by Hellahulla on Wednesday, 17th June 2009, 1:06am (BST)
There is a mod available that features this level, however it is much harder to stay on the plane, it does not follow you around as fast as you can move, so you must be very careful. All in all it was pretty fun and quite exhausting to play like that.
#2. Comment posted by Evan on Monday, 27th July 2009, 7:47am (BST)
It should be noted that using Super Sonic in this zone is rather risky. Super Sonic can move faster then the Tornado can, so if you go full speed, you can actually fly off the Tornado.
#3. Comment posted by Sonicfan32 on Tuesday, 12th July 2011, 6:15pm (BST)
Interesting stage. The idea of flying sent a new experience from the general walking and running platform setting.
#4. Comment posted by Anonymous on Saturday, 16th June 2012, 4:44pm (BST)
As the speed of the scrolling is set, this level always takes the same length of time to complete. At 0:43, a cloud floats into the top of the screen which has 3 hidden rings in it.
#5. Comment posted by Anonymous on Tuesday, 8th January 2013, 7:29pm (GMT)
If you spindash from the very left of the plane all the way to the right, Sonic can fall off the plane and to his death.
Hide Notes
Appearance
Not a lot to see besides clouds in various shapes and sizes, and in different positions behind the action. If you really want to know, there are three layers of them. Nice, big fluffy clouds along the top and bottom on the front two (plus an occasional large column of cloud across the middle layer), and little, far away ones casually floating by behind them. The sky is a clear blue colour, possibly late morning or afternoon. At one point, the action stops when you fly past Robotnik's Wing Fortress, including sight of a big chunk of the ship, taken directly from the layout of an early part of it, plus fins and propellers etc. More from that in the next level.
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Structure
One of the most unique levels, and one that might be better described as a side-scrolling shoot-em-up mini-game. Except for the lack of shooting. Basically, your character is positioned on the wings of the Tornado plane, with the other character, even if you're only playing as one of them throughout the rest of the game, in the cockpit. The screen continuously scrolls right fairly slowly, and you have complete movement across the screen, but within the boundaries of it. Wherever you go, the Tornado will follow your motions so that the wings are always aligned directly underneath you, meaning that there is supposed to be no chance of falling off to your death (I did fall off once after an unnecessary spin dash while passing by the Wing Fortress, but that was a glitch). You can jump around freely and you'll always land back down again, and you can move the plane right, left, up and down by holding the corresponding directional button. There are no chunks of level here as such, just fly through the clouds and jump and attack the flying badniks that come your way. This is a nice, easy level that takes the strain out of the penultimate phases of the game. It's locked right between two rock hard levels, so enjoy Sky Chase Zone while you can.
#1. Comment posted by kabam on Sunday, 11th March 2012, 8:25pm (GMT)
You actually can fall here, if you are super sonic and go full speed (when sonic hovers over the ground) he will fly right of the tornado and to his death probably because sonic's feet leave the tornado therfore it doesn't follow.
#2. Comment posted by Discomusic on Tuesday, 18th December 2012, 9:12am (GMT)
You can also fall if you stay to the far left of the screen and unleash a fully charged Spin Dash.
Hide Notes
Obstacles and Features
Absolutely nothing but rings and badniks here. The fact that the Tornado follows you around means that you can sometimes jump and land on it, but at the same time, make contact with one of the badniks. This will cause you to take the hit, because your landing has caused you to stop spinning. Fortunately, there are many groups of rings everywhere, so keep your reactions quick and your attacks well timed and you should be fine. Try and stay far to the left, so you can react to what's coming. Badniks are also very plentiful, and they always come at you in clusters.
There are three, fairly simple types, each moving at a different speed as they appear on-screen. Balkiry are the red, eagle-like fighter jets that fly across the screen from the right, at varying speeds. They're easy to kill and cause little bother, and if you miss them, they won't come back to annoy you. Nebula are weird little helicopter badniks that drop spiked balls from their bottoms. They come along in clusters of up to six or seven, in various formations, and hover slowly across the screen, moving up and down occasionally. They can be dangerous when you're taking on a vertically aligned grouping of them, so it's always best to start by smacking into the top one, because of the spiked balls they drop. Finally, Turtloids are little turtle robots that ride on the backs of much larger tortoises. These fly very slowly across the screen, again in groups, and they don't move down or up but the daddy of the twosome does shoot out an occasional tiny projectile from its mouth. You won't be able to hurt him, but you can take out the little guy on top, who controls the big sleepy-looking beast. With him gone, the tortoise (who never actually hurts you when you touch him anyway) remains to act as a completely harmless platform for you, until it departs to the left of the screen.
#1. Comment posted by Tim333 on Tuesday, 14th February 2012, 7:04am (GMT)
If you can keep spindashing throughout the stage, you'll keep your score combo. It's pretty challenging to do this, and makes the stage more interesting.
Hide Notes
Some Balkiry are reasonably slow, others are much quicker, but if you stick more to the left side of the screen, all are relatively easy to respond to.
Once the little guys on top are gone, the backs of Turtloids can be used as platforms until they pass off of the screen.
Soon after you pass the Wing Fortress, this batch of seven Nebula can prove quite imposing. You should be able to grab the rings just before the top one drops a spikeball.
A final group of Turtloids in this 5-on-a-dice formation ends the short zone.
#1. Comment posted by Andrew on Friday, 27th May 2011, 11:37pm (BST)
Act 1?????? I thought you were going to put level or act on it, not act 1!!!!!! :(
#2. Comment posted by kabam on Sunday, 11th March 2012, 8:43pm (GMT)
In that last picture about the dice 5, it is impossible to destroy the to badniks on the bottom because of the tornado not that it really matters.
Hide Notes
Point #1
After the first onslaught of badniks, the Tornado finally reaches the Wing Fortress battleship, but you don't climb on it just yet, or have any interaction at all. Instead, the Tornado will just fly next to it, heading downwards and eventually going right underneath it. Just take a break for a moment and be impressed by Eggman's amazing feat of engineering, and get a preview of the fiendish stage that awaits you immediately after this one. Below it, you'll meet the second set of badniks.
#1. Comment posted by TheMarioCycle on Tuesday, 11th November 2014, 6:07am (GMT)
I have been hit by the Wing Fortress before. Its propeller goes off the top right the screen, and if you happen to jump up there a little off screen, you'll lose your rings. This is probably a glitch, and you have to be trying to seek this out for it to happen, but interesting nonetheless.
Hide Notes
Point #2
The level ends abruptly with your character simply walking off to the right edge of the screen, forgoing the usual fanfare and score tallying that accompanies the end of an act. Wing Fortress Zone begins immediately.
No notes have been posted in response to this section.
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Miscellaneous Notes
- Sky chase is known by Sonic enthusiasts to be a classic level type, and was later re-interpreted for Sonic Adventure in the form of a mini-game with two separate acts. Similarly, Sonic and Tails chase down the Egg Carrier, but this time, the view is taken from behind the plane and you have full use of a laser cannon rather than traditional spin attack methods, making this one a proper shoot-em-up challenge. It can also be found in the lesser-known Sonic Pocket Adventure, where it is very similar to this Sonic 2 original.
- This is the first time we actually see Sonic and Tails' plane in the entire series, and it's become a common staple ever since. Though Tails is usually seen as the pilot, the original Tornado is in fact the property of Sonic. Nowadays, they seem to fly various enhanced versions (or the same plane with new enhancements, it's sometimes difficult to tell), starting with the Tornado 2, which is purple, and transformable into a more maneuverable craft.
No notes have been posted in response to this section.
Hide Notes
Each section of this page allows users to add their own notes to fill in any missing details or supply additional research etc.
View general notes for Sky Chase Zone (5)
#1. Comment posted by Hellahulla on Wednesday, 17th June 2009, 1:06am (BST)
There is a mod available that features this level, however it is much harder to stay on the plane, it does not follow you around as fast as you can move, so you must be very careful. All in all it was pretty fun and quite exhausting to play like that.
#2. Comment posted by Evan on Monday, 27th July 2009, 7:47am (BST)
It should be noted that using Super Sonic in this zone is rather risky. Super Sonic can move faster then the Tornado can, so if you go full speed, you can actually fly off the Tornado.
#3. Comment posted by Sonicfan32 on Tuesday, 12th July 2011, 6:15pm (BST)
Interesting stage. The idea of flying sent a new experience from the general walking and running platform setting.
#4. Comment posted by Anonymous on Saturday, 16th June 2012, 4:44pm (BST)
As the speed of the scrolling is set, this level always takes the same length of time to complete. At 0:43, a cloud floats into the top of the screen which has 3 hidden rings in it.
#5. Comment posted by Anonymous on Tuesday, 8th January 2013, 7:29pm (GMT)
If you spindash from the very left of the plane all the way to the right, Sonic can fall off the plane and to his death.
Hide Notes
Last Updated
Content for this page last edited:
31st January 2009

Files last uploaded for this page:
20th February 2009

Recent Notes
Point #1
Posted by TheMarioCycle on 11th November 2014

General Notes
Posted by Anonymous on 8th January 2013

Level Struture
Posted by Discomusic on 18th December 2012

General Notes
Posted by Anonymous on 16th June 2012

Act 1
Posted by kabam on 11th March 2012

11 notes posted on this page in total