19th June 2008
Europe Observations
22nd March 2008
Sonic Unleashed is unleashed?
16th January 2008
Sonic Chronicles: The Dark Brotherhood
9th January 2008
Stalagmites and Stalactites.. which one is which again?
23rd December 2007
An update!.. of sorts
9th December 2007
Sonic Rivals 2 Impressions
29th October 2007
Zone: 0 officially on hold for the moment
13th October 2007
Brawl, and highly belated first impressions of Sonic Rivals
30th September 2007
King of the Hill
27th September 2007
Just to let you know..
15th September 2007
Sonic Rush Adventure - Impressions ahoy!
6th September 2007
Sonic's Gambling Addiction
30th August 2007
Happy Birthday, Zone: 0!
24th August 2007
Zone: 0 needs YOU!
21st July 2007
Hills of Emeralds
10th July 2007
Welcome new visitors and my Sonic E3 impressions
Tuesday, 1st July 2008, 11:42pm (BST)
Update: Stages and Story page added to the Sonic 2 section
The first general Sonic 2 page has been added. Yes, partly a collection of the summaries of levels that I've already posted, but also all important details on how to beat the final bosses, plus ending spoilers! That's quite a tough pair of bosses, so I'd imagine this info should be quite useful to anyone who never managed to beat them. To make it, I managed to work out an altered version of my existing back-end PHP system for building level pages, which was fun. For me anyway, I'm a geek for that sort of thing.
Background Info should be next. Hopefully not too far away, even though I am a bit tied up with other stuff at the moment. These general Sonic 2 pages aren't nearly as time consuming to put together as the levels, it's just finding the time.
Like many UK fans I'm currently enjoying Smash Bros Brawl, keenly working my way through the SSE to try and unlock the obvious. I've only had a couple of hours on it really, but it's a great bit of old skool 2D platforming that I wish there was more of these days on home consoles.
Have you seen the official Sonic Chronicles website? I was very impressed by the whole design and idea behind it, very creative approach. Bonus points to anyone who recognised the background music to the purple alien area as Panic Puppet, from Sonic 3D Saturn/PC. What an unusual choice, and not a favourite of mine, but it's cool that they seem to be plucking those tunes and other Sonic references out of the whole spectrum of the series, from the obvious to the obscure. Is that the kind of audio quality we can expect from the game though? I know it's DS, but I'm sure they can do better than that, it's rather minimal. The Green Hill area sounds a bit more interesting however. Taking a look at the videos of the game in action, I'm impressed by the gorgeous environments, but they appear to be taking a toll on the fluidity of the game in action, which could be really annoying. Reading some of the previews of how it might be a fairly straightforward RPG, to be honest, I think this might be one of those games that will be extremely popular with Sonic fans, but less applicable to the general gaming public. Hopefully Sonic Unleashed will be more balanced with regard to that.
 
LiQuidShade
5 comments have been posted in response to this entry...
#1. Comment posted by iNAUDiBLE on Friday, 4th July 2008, 11:44pm (BST)
Will be sure to check that out, thank you much. You planning on having some part of it dedicated to the Sonic 2 manga things that they had for the game?
It's notable for the fact that a prototype Amy and Charmy were in it. I also have pictures of another manga story by the same author that I think...MIGHT have come with the Japanese manual, but it's not much really.
The music for Central City is a remix of Diamond Dust Zone from the same game. There are even going to be SWATbots. Yeah, it really does seem to be that way. But I'd honestly prefer a straightforward RPG than one that tries to do this that and another. D': Another concern of mine is the preciseness needed for the special attacks, but they have enough time to polish that up. Sonic Unleashed is the big one.
#2. Comment posted by mercury on Monday, 7th July 2008, 6:10am (BST)
Hey, I finally finished my programme. The first release of "Sonic Extractor (CD Mix)" is up at Rapidshare at the following link:
http://rapidshare.com/files/127772038/Sonic_Extractor__CD_Mix__v1.0.zip.html
I really hope it comes in useful for you!
#3. Comment posted by LiQuidShade on Monday, 7th July 2008, 9:25pm (BST)
Wow, Mercury, I am truly impressed! I've used Game Maker myself several years ago and to think it can now be capable of reading and manipulating data from actual Sonic games is amazing! I wouldn't know where to begin to build such a thing, you've got considerable skill there. Very well done.
I tried it out on both the savestate you supplied and one I made myself, and they work perfectly! You've just made my Sonic CD section much more useful and comprehensive than it was going to be, and if you can provide the same tool for Sonic 3 and Sonic & Knuckles (oh please please do!) you will have reduced the time I'll need to produce those guides by at least 50% I would say, probably a lot more. For that, I would be truly grateful! Your work will make a massive contribution to the progress of Zone: 0.
iNAUDiBLE - thanks for the link. I have seen this before and it's pretty weird, but I don't really see the relevance, other than it being associated with the release of the game. At this stage at least, I'd prefer to focus more on the actual game and even more specifically the levels - the kind of thorough details the other sites ignore, but I always hesitate to do too much borrowing of content and info from other places. Thanks for the suggestion though, perhaps in later years, Zone: 0 will grow to encompass a wider range of content such as this.
#4. Comment posted by mercury on Tuesday, 8th July 2008, 2:45am (BST)
I'm really glad that you like the programme! Sonic CD has always been my favourite of the Sonic games, and I feel honoured to be able to contribute. I'm also very glad that it sounds like it's going to be a big help as well.
I definitely want to have a whack at Sonic 3 and Knuckles, and I'm pretty sure it should be faster and easier than doing Sonic CD (what with no time frames and all), but I'm going to take a break for now and go back to my main project. But I'll probably start work on mapping them within the next couple of months.
And, just as aside, how did you like the Help file? I'm somewhat renowned for being a wordy guy. I hope it was clear as well as enjoyable.
#5. Comment posted by LiQuidShade on Tuesday, 8th July 2008, 8:21am (BST)
Yeah, the help file was very comprehensive! Much more indepth than most people bother to write for these kind of tools.
That's cool, let me know how your main project goes, it sounds like an interesting one. Best of luck with it!
1st July 2008
Stages and Story page added to the Sonic 2 section
18th May 2008
Wing Fortress Zone added to the Sonic 2 section
9th May 2008
Sky Chase Zone added to the Sonic 2 section
5th May 2008
Metropolis Zone added to the Sonic 2 section
9th March 2008
Oil Ocean Zone added to the Sonic 2 section
9th January 2008
Mystic Cave Zone added to the Sonic 2 section
30th September 2007
Hill Top Zone added to the Sonic 2 section
6th September 2007
Casino Night Zone added to the Sonic 2 section
30th August 2007
Page Reply feature added to all pages in the Sonic 1 and 2 guides, allowing visitor submission of extra info.
13th August 2007
Aquatic Ruin Zone added to the Sonic 2 section
29th July 2007
Chemical Plant Zone added to the Sonic 2 section
21st July 2007
Sonic 2 section finally kicks off, starting with Emerald Hill Zone, fully completed. Details of Sonic 1 on XBox Live Arcade also added to Sonic 1 Miscellaneous page.
1st July 2007
Blog system set up on a redesigned home page, with separate blog page for recording all entries, and site FAQ page.
23rd June 2007
Sonic 1 section more or less fully complete, and bang on its 16th anniversary no less! What a coincidence.
8th April 2007
The Zone: 0 preview officially unveiled to the public. Contained only the level pages for Sonic 1, plus maps of only the first acts of each.