Developers
Sonic is a character that was conceived by Sega in 1990 as a way of trying to counter the hegemony that was being enjoyed by Mario of Nintendo. Sega entrusted two developers, Hirokazu Yasuhara and Naoto Oshima to develop a character and a game that would challenge and compete with Nintendo's Mario. The result was the birth of Sonic. Sonic's success was instant such that it managed to eclipse two other trademark characters from Sega i.e. Flicky and Alex Kidd. It took some time for the two developers to eventually decide that the character for the new game had to be a hedgehog. Other options that were considered include a dog, an armadillo, a porcupine and an old man with a moustache (however the last character became part of the game but not as the main character). All these, however, were frowned upon by the duo settling on a hedgehog. Their reasoning was that a hedgehog was perfect in a video game as it could do damage with its spiky covering, roll around and curl up into a ball.
Ever changing hedgehog
1991 was the year that the world started to play and enjoy Sonic the Hedgehog. However, the hedgehog that put smiles on many faces back then is very different from the one available today that can be seen online at jouer aux machines à sous en ligne. In 1991, the hedgehog was much simpler, it was a simple white and black line drawing of simple shapes. The reason for this was that Sega wanted a character that would be a hit with kids and they wanted something that kids could draw without much difficulty. As time went on and new developments emerged, the hedgehog also 'developed', though still simple for kids to draw, the hedgehog adopted a new brand of colours (blue, brown, white and black). The colours were adopted so as to make the hedgehog appear more appealing to the kids and as such, it has succeeded as its continuing to woe many kids including adults also onto its side.
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