Turning up at what I thought was an early time, the sight of a massive, disorganised crowd of eccentric people wearing Sonic clothes, Sonic bags, holding Sonic plushies and dressed in Sonic costumes or with Sonic hairstyles was a sight to behold. I've never really met many people who are as passionate about the blue one as I am, so it was particularly thrilling to me, not to mention eye opening to see how people with a little more self confidence than I possess visibly express their love of the series! I prefer the more subtle "spend years quietly building a massive shrine of a website" approach, so it was remarkable to me! An impromptu crowd sing-a-long of the City Escape theme was a particularly nice touch. Before long, we were asked to form a more orderly queue, in which we would remain for about another 45 minutes-1 hour, as the opening was slightly delayed. Slight rain, constant barrage of really tiny wasps attracted to bright colours, and passing "normo's" with very confused expressions on their faces at the sight of a massive queue of fans for something that probably hasn't even particularly entered their heads in years were all reasons for which I was eager to get in, not least of all though because Sonic 4 was waiting for me inside! Given the size of the queue, I was relatively close to the front of it, so I thought my chances of getting near the start of the Sonic 4 queue inside were reasonably good. They can't ALL be joining it right away, right..?
Walking in to the quite large room, there were tables with stands around me, and steps leading down to the XBox 360 games pods on the left. Down further still was the stage area. There was a circle of machines devoted to the ongoing Sonic and Sega All-stars Racing tournament (which I practiced for, but sadly didn't get a chance to enter - which is no great loss really, there's no way I would have come close to winning!), plus a few classic titles, Sonic Heroes, Sonic Unleashed, but far more important on this particular day were the two pods on the far left dedicated to the in-development Sonic the Hedgehog 4! My first mission was to join this queue immediately upon entry, which is exactly what I did.
Sonic 4 Playtest
Finally the time came, and with somewhat shaking hands and a quickening heart beat, I held the much-fondled controller and selected Act 1, under the watchful gaze of a show assistant who appeared to have come straight from the set of the Fresh Prince of Bel Air. Not to worry Will Smith, I would gracefully accept my chosen two acts and play no more than that, you'll get no trouble from me. All I really wanted was an understanding of how the physics felt anyway. As it would turn out, not too shabby really! It's different, I'll give you that. It doesn't feel exactly like Mega Drive Sonic, but I'm not one of those people who necessarily thinks that's automatically a bad thing. If it's versatile enough to comfortably handle both slow platforming and high speed looping, how wrong can it be? The acceleration was the first thing that struck me. Sonic's comparatively slow to start moving, feeling a little heavy, but you don't have to hold the stick long for him to dramatically pick up pace. I daresay there's still some refinement to do here, in striking that balance and perhaps the transition between the two states, but I think it'll work, even though it takes some getting used to, though this is much the same for all the different types of 2D Sonic.
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