About this site
Zone: 0 is a Sonic the Hedgehog game information site aiming to provide reference and strategy guides of more depth and clarity than ever before. With screenshots, maps and incredibly thorough descriptions for every level, Zone: 0 is an unofficial Sonic site like absolutely no other..
WRITE FOR ZONE: 0!
I'm looking for passionate and enthusiastic fans to write new game guides for Zone: 0! No web development skills necessary, just a love of Sonic and an ability to research thoroughly and write clearly. Click here for the full scoop!
Featured Level
Carnival Night Zone  Sonic 3
A carnival has inexplicably appeared on the island! Quite how or why isn't clear, but it happily provides Sonic 3 with its obligatory night-time "bouncy stage", complete with many of the hallmarks of its predecessors, such as irritating bumpers, although level structure tends to be more speedy and straightforward than the large pinball rooms of similar levels would allow. With a slightly creepy vibe, the very long and large Carnival Night Zone also boasts balloons, circus cannons, huge spinning wheels and what must be one of the most notoriously baffling objects ever conceived in Sonic history: the rotating drum block. Most are a dangerous crushing hazard, but what to do with the ones that just sit there and bob up and down a bit? Answers inside..
Updates
7th July 2010
Carnival Night Zone added to the Sonic 3 section
27th April 2010
Gameplay page added to the Sonic 3 section
14th March 2010
Marble Garden Zone added to the Sonic 3 section
15th December 2009
Hydrocity Zone added to the Sonic 3 section
9th September 2009
Sonic 3 guide has begun! Angel Island Zone has been added, in addition to the Background info and Stages and Story pages.
Update history
My Day at Summer of Sonic 2010!
Sunday, 8th August 2010, 7:15pm (BST), 5 Comments
Yesterday, as I'm sure you were probably aware (especially if you happen to follow me on Twitter and endured my never ending stream of correspondence) was Summer of Sonic! The British Sonic convention that offered just about everything a Sonic fan could dream to see and do! I had an absolutely fantastic time, everyone involved in putting it together should be incredibly proud of their work! It was brilliant! There wasn't a lot more that it could have offered really, we got to play Sonic 4, both versions of Sonic Colours, and even got to see Crush 40 playing live! Unbelievable day.

Turning up at what I thought was an early time, the sight of a massive, disorganised crowd of eccentric people wearing Sonic clothes, Sonic bags, holding Sonic plushies and dressed in Sonic costumes or with Sonic hairstyles was a sight to behold. I've never really met many people who are as passionate about the blue one as I am, so it was particularly thrilling to me, not to mention eye opening to see how people with a little more self confidence than I possess visibly express their love of the series! I prefer the more subtle "spend years quietly building a massive shrine of a website" approach, so it was remarkable to me! An impromptu crowd sing-a-long of the City Escape theme was a particularly nice touch. Before long, we were asked to form a more orderly queue, in which we would remain for about another 45 minutes-1 hour, as the opening was slightly delayed. Slight rain, constant barrage of really tiny wasps attracted to bright colours, and passing "normo's" with very confused expressions on their faces at the sight of a massive queue of fans for something that probably hasn't even particularly entered their heads in years were all reasons for which I was eager to get in, not least of all though because Sonic 4 was waiting for me inside! Given the size of the queue, I was relatively close to the front of it, so I thought my chances of getting near the start of the Sonic 4 queue inside were reasonably good. They can't ALL be joining it right away, right..?



Upon entry, we were each given a lovely goodie bag of stuff, including an Archie comic, but more importantly, a frankly awesome brand new Metal Sonic mini figurine. Mine now sits atop my computer monitor, glaring directly at me as I type. Undoubtedly one of the coolest things EVER.

Walking in to the quite large room, there were tables with stands around me, and steps leading down to the XBox 360 games pods on the left. Down further still was the stage area. There was a circle of machines devoted to the ongoing Sonic and Sega All-stars Racing tournament (which I practiced for, but sadly didn't get a chance to enter - which is no great loss really, there's no way I would have come close to winning!), plus a few classic titles, Sonic Heroes, Sonic Unleashed, but far more important on this particular day were the two pods on the far left dedicated to the in-development Sonic the Hedgehog 4! My first mission was to join this queue immediately upon entry, which is exactly what I did.

Sonic 4 Playtest

The queue wasn't too bad when I joined - there were maybe 20-30 people in front of me, and I was there for about an hour all in all, which was more than worth it to me for Sonic 4. The people behind me however, went back for MILES! It wasn't moving particularly quickly either, because almost everyone wanted their share of all three acts of Splash Hill Zone, plus the boss. By the time it got to just a few people in front of me, the powers that be decided everyone was taking too long, so intervened to impose a limit of two acts each upon us. That was fair enough I guess. It left me with a small dilemma though - what acts to play? Even now that you can officially see all three acts being played on numerous gaming site videos, I've still only allowed myself to see Act 1 in full play. But since I know it pretty well, do I go for Acts 2 and 3? I decided no, it was only right to start my experience with Act 1, so it would be 1 and 2. For a reason that would become clear soon enough, I would regret this decision.

Finally the time came, and with somewhat shaking hands and a quickening heart beat, I held the much-fondled controller and selected Act 1, under the watchful gaze of a show assistant who appeared to have come straight from the set of the Fresh Prince of Bel Air. Not to worry Will Smith, I would gracefully accept my chosen two acts and play no more than that, you'll get no trouble from me. All I really wanted was an understanding of how the physics felt anyway. As it would turn out, not too shabby really! It's different, I'll give you that. It doesn't feel exactly like Mega Drive Sonic, but I'm not one of those people who necessarily thinks that's automatically a bad thing. If it's versatile enough to comfortably handle both slow platforming and high speed looping, how wrong can it be? The acceleration was the first thing that struck me. Sonic's comparatively slow to start moving, feeling a little heavy, but you don't have to hold the stick long for him to dramatically pick up pace. I daresay there's still some refinement to do here, in striking that balance and perhaps the transition between the two states, but I think it'll work, even though it takes some getting used to, though this is much the same for all the different types of 2D Sonic.


This post continues, click here to read on or add a comment...
Scrap Brain Zone by Ricky Earl
Monday, 26th July 2010, 7:55am (BST), 6 Comments
One word.. whoa! My favourite so far I'd say, for that amazing Blade Runner-esque background.

Scrap Brain Zone by Ricky Earl

Ricky


View the full blog page or add a comment...
Summer of Sonic 2010
Wednesday, 21st July 2010, 11:18pm (BST), 5 Comments
Just in case you've been living in a cave during the summers of the last couple of years (in which it'd be rather hot, I'd imagine), Summer of Sonic is the Sonic mecca when it comes to the real world. You know, the bright place with high res graphics that you see whenever you have to leave the house to buy food. Yeah, that one. Scary, innit? No? Ok just me then.

Anyway, SoS is a now annual Sonic fan convention held in the city of London, here in the UK, on 7th August. This is the third year it's been going, and for the first time, I can finally confirm my attendance! I've never really met anyone in person that's quite as passionate and knowledgeable about Sonic as I am - well not since about 1996 anyway, when those that were rather lost interest in the subject - so the prospect of meeting more of "my own kind" is exciting enough. But not only that, this also happens to be one hell of a show this year, perhaps improved only by the presence of Sonic himself for a quick Q&A or maybe a "take home your own chao in a goody bag" scenario (I'd quite like to experiment with exactly how far away from their heads you can pull that little bouncing bobble before they just magnetically fly back into place). Lets face it though, neither of those things are all that likely, so we'll have to make do with a live performance by Crush 40, playable Sonic Colours and, for goodness sakes, playable Sonic 4!!


This post continues, click here to read on or add a comment...
Carnie Folk
Wednesday, 7th July 2010, 10:32pm (BST), 4 Comments
Update: Carnival Night Zone added to the Sonic 3 section
The eagerly anticipated (I'd hope) Carnival Night Zone is finally here! This guide will be essential for all of you who are STILL stuck sitting on that rotating barrel in the enclosed room in Act 2. As such, Point #8 may be the single most useful point in the whole site. If you're not familiar with it, the bobbing barrel is an infamous object in Sonic folklore, due to the difficulty involved in figuring out how it actually works, and of course you receive no words of advice in the game itself. As I mention in the guide somewhere, I personally never had a problem with it, I was lucky enough to have it explained to me from the get go, but I understand the pain of those who didn't have such a luxury.

I'm sorry Sonic 3 has been taking me so long to get through, but now that I've finished Uni and settled into a full time job, although my schedule is still busy, it is at least much more compartmentalised. The thing about juggling personal hobbies when you're a student is that your coursework and your free time gel as one, but now my weekends and evenings are completely free, for the most part. This kind of schedule has worked much better for Zone: 0 in the past, so I'm hoping to make Icecap available to you much sooner. It helps that it's probably one of my favourite levels too.


This post continues, click here to read on or add a comment...
Featured Posts
I was at this year's Summer of Sonic! I got to have a go on Sonic 4, and both versions of Sonic Colours, and all in all it was a great day! Come read all about it!
The quest for new writers is still on! I'm looking for passionate, articulate, motivated Sonic fans to write new guides for the site. Get in touch!
Sonic's had a turbulent decade filled with heartache, surprise and joy. Relive those moments with me as I take you on a journey through every game of the last ten years, and how the community has grown along with them.
Twitter